A * algorithm is a searching algorithm that searches for the shortest path between the
initial and the final state. It is used in various applications, such as maps.
Searching Algorithm follows two technique such as
Bfs(Breadth First Search)
Dfs(Depth First Search)
Breadth First Search is a vertex based technique for finding the shortest path in a graph. It
uses a Queue data structure which follows first in first out. In BFS, one vertex is selected at a
time when it is visited and marked then its adjacent are visited and stored in the queue. It is
slower than DFS.
Depth First Search is an edge based technique. It uses the Stack data Structure, performs two
stages, first visited vertices are pushed into stack and second if there are number vertices then
visited vertices are popped.
Example :
The A* search algorithm is an extension of Dijkstra's algorithm useful for finding the lowest cost
path between two nodes of a graph. The path may traverse any number of nodes connected by
edges with each edge having an associated cost. The algorithm uses a heuristic which
associates an estimate of the lowest cost path from this node to the goal node, such that this
estimate is never greater than the actual cost.
A * algorithm works :
Imagine a square grid which possesses many obstacles, scattered randomly. The initial and the
final cell is provided. The aim is to reach the final cell in the shortest amount of time.
Explanation
A* algorithm has 3 parameters:
g : the cost of moving from the initial cell to the current cell. Basically, it is the sum of all
the cells that have been visited since leaving the first cell.
h : also known as the heuristic value, it is the estimated cost of moving from the current
cell to the final cell. The actual cost cannot be calculated until the final cell is reached.
Hence, h is the estimated cost. We must make sure that there is never an over
estimation of the cost.
f : it is the sum of g and h.
So, f = g + h
The way that the algorithm makes its decisions is by taking the f-value into account. The
algorithm selects the smallest f-valued cell and moves to that cell. This process continues until
the algorithm reaches its goal cell.
Example:
A* algorithm is very useful in graph traversals as well. In the following slides, you will see how
the algorithm moves to reach its goal state.
Suppose you have the following graph and you apply A* algorithm on it. The initial node is A
and the goal node is E.
At every step, the f-value is being re-calculated by adding together the g and h values. The
minimum f-value node is selected to reach the goal state. Notice how node B is never visited.
Steps:
Algorithm:
Implementation of Dijikstra’s algorithm for finding the shortest path between two nodes in a
weighted graph represented by a weight matrix and also using adjacency list
n : Number of nodes in the graph
s : Source
t : Destination
*pd : Shortest distance
precede[i] : Shortest path
Steps :
for(all nodes i)
{
distance[i] = INFINITY;
perm[i] = NONMEMBER;
}
perm[s]=MEMBER;
distance[s]=0;
current=s;
while(current != t)
{
dc = distance[current];
for(all nodes i that are successors of current)
{
newdist = dc + weight[current][i];
if(newdist < distance[i])
{
distance[i] = newdist;
precede[i] = current;
}
}
k = the node k such that perm[k] == NONMEMBER and
Such that distance[k] is smallest;
current = k;
perm[k] = MEMBER;
}
*pd = distance[t];
Authored by: Manjula sharma.
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